Elite_Inferno’s gaming guide
Chapter 1 : WAR
1 : From R(1) to R(4)
Players might wonder what this improvement is good for. The price/performance ratio stays the same and the improvement costs a lot of resources. However, it’s worth it because your troops will gain in speed and all of them will have slightly less chance to perish in battles due to their greater HP.
It is not recommended to start building R(1) troops. Instead, climb the tech tree and get as fast as possible to R(2). From that point, wait until you are economically stable to get to R(3). You shouldn’t climb to R(4) until very late in the game (= 4th or 5th base).
R(1) = barracks/armor division HQ/aircraft factory lvl 1 + tech lvl 1
R(2) = barracks/armor division HQ/aircraft factory lvl 8 + tech lvl 5
R(3) = barracks/armor divison HQ/aircraft factory lvl 15 + tech lvl 15
R(4) = barracks/armor division HQ/aircraft factory lvl 24 +tech lvl 20
2 : Battle
- Sum of the damages to each type of unit of the units attacking in that round – Defense of all opponent units by type = damage (by type) applied to hit points. This means that if 10 Me262 attack 100 tigers and 1 BF, the tigers’ defense won’t reduce damage done to the BF.
- Battle goes by rounds. Every round has its own range. The round’s ranges are calculated like this :
(longest range to (longest range – 500)) = round 1
((longest range – 500) to (longest range – 500*2)) = round 2
((longest range -500*2) to (longest range -500*3)) = round 3
ETC… until the round’s range is lower than the lowest range of the troops.
This means that an Ar 234 Blitz attacks at the same time as a Ta 152.
3 : Choice of troops* :
-Infantry is useless, there only infantry I recommend you to have are spies. However if you know what troops attack you, you can buy 1 anti air squad. This will change maximum range (you’ll be rarely attacked by anti-aircraft squads) and might turn it into your favor. Watch out : this can be a blessing but also a curse.
-Armored vehicles generally have low speed and low grain consumption. They are useful to defend your base, attack close targets and accompany your opels.
- The Opel Blitz (opel) is a must : this is the only unit that allows you to plunder great deals of resources. It has low speed, low armor and low damage. They are pretty useless if not covered with other vehicles.
-The sonderkraftfahrzeug 234 Puma (puma) might be an attractive vehicle, but you’ll quickly notice it is not as good as it seems : it has average stats and is effective against infantry. Have some if to plunder enemies with defenses.
-The sturmgeschüts IV (stug IV) is a good tank destroyer. It may come in handy against players with armored vehicles and to accompany your trucks. It has good damage, average armor and low speed. It’s main handicap is that it cannot attack infantry and thus defence.
-The Ostwind is a must. He’s effective in attack and defense against players with a lot of fighters. In case there are bombers involved, be sure to have enough tigers or stug IVs to cover the lack of the ostwind’s armor.
-The Panther may be attractive with its high range and speed, but his damage, armor are only average.
-The Tiger is comparable to the stug IV but with its better armor and ability to damag e infantry its slightly better. However it’s as slow as the stug IV.
-aircraft is fast, strong and expensive and completely outbalances the game, making armor and infantry nearly useless. These are the units you should have most of. Remember they have all 0 capacity so don’t count on them for resources. Their primary resource is oil. They’re divided in 2 categories : fighters and bombers.
-The Focke-wulf Fw 190 würger (FW) is a fighter which combines damage range and armor. It is however not as good as the TA. It strikes once unless you have an Anti-Air squad in battle.
-The Messerschmidt Bf 109 (BF) is an all offense plane. This long range fighter is fast and does high amounts of damage but has a huge lack of armor. It costs the most of all planes in oil but nearly no steel or grain. This plane is great in combination with high armored planes such as the Ta or the Blitz. In attack it fires only once which makes him useless compared to TAs, even though it’s better in TW. Unless you wish to be at clan’s service in TW, I recommend having only one for every attack to make sure TAs attack twice.
-A commonly made mistake is to buy the Messerscmidt Me262 : this is due to the fact it is as well a fighter and a bomber. It has low armor and speed and only average damage to each type. To use the ME262 at his full potential, it must strike as well infantry armor and aircraft. His low range allows him to strike in the 2nd round in most cases. For the same grain consumption, you could have an equal number of TAs, Blitz and JU planes which will make your army way more effective.
-The Focke-wulf Ta 152 is a high armored fighter that does decent damage, it has low range but still enough to strike in the first round in most cases. What makes it the best fighter is that it fires twice. A small downside is that it is slow. You won’t lose a lot of planes using this but you’ll kill as much as with BFs : alone, it can’t kill an equal army of TA or BFs alone but with any other high range plane in battle, it’ll fire twice.
- The Arado ar 234 blitz is a effective bomber : It does average damage to infantry, high damage to armor, has enough range to strike twice (when accompanied) and in the first round and has decent armor. With its decent speed as a bonus, it’s one of the better planes.
- The Junker ju 87 is comparable to the blitz, only it is more effective against infantry than armor. This is a good solution to players with a lot of defenses and to the first day of tribal wars. They may come in handy.
-Defence : defence are similar to troops except :
-they cannot be selected for attack
-they cannot be selected for tribal war
-they have a higher price/performance ratio
In my opinion an active player should only have Anti-air cannons (L). If you’re in a tight zone, you can build some Anti-tank guns as well.
- Opel blitz : low stats, high capacity. Highly Recommended.
- Puma : Average armor ; High speed ; Dam : Average vs. Infantry/ low vs. Armor. Recommended
- Stug IV : Average armor ; Low speed ; Dam : High vs. armor. Not recommended.
- Ostwind : Low armor ; Low speed ; Dam : High vs. planes. Highly Recommended
- Panther : Low armor ; High speed ; Dam : Average vs. armor/low vs. planes. Not recommended
- Tiger : High armor ; Low speed ; Dam : Average vs. infantry/low vs. infantry. Highly Recommended.
-Focke-wulf FW : Average amor ; Average speed ; High range ; Dam : Average vs. planes. Not recommended
-Messerschmidt BF : Low armor ; high speed ; High range ; Dam : High vs. planes. Recommended in low quantity.
-Messerschmidt ME : low armor ; low speed ; low range ; Dam : Average vs. infantry/Average vs. armor/ low vs. planes. Not recommended.
-Focke-Wulf TA : High armor ; Low speed ; Average range ; Dam : Average vs. planes. Highly Recommended.
-Arado AR : Average armor ; High speed ; Average range ; Dam : Average vs. infantry/high vs. armor. Highly recommended.
-Junkers JU : Average armor ; Low speed ; High range ; Dam : High vs. Infantry/ average vs. armor. Recommended.
If you restructure your army and want to destroy troops, you have 2 options :
- Never heal them nor build them and they’ll perish slowly.
- Send them to a clan member after his agreement so he gets experience.
Do not send low quantities to the enemy.
*Low, high and average are comparisons to the units own class (arcraft, armor, infantry) : High speed for an armored vehicle is lower than high speed for a plane.
4 : Rewards
After a battle you do not only get your reward depending on the battle losses on both sides but on the number of troops that perished and the resources captured.
The different chests are : leather chest (about 5000 resources each), camphor chest (about 15000 resources each), metal chest (about 30000 resources each), diamond chest (about 100000 resources each).
The different tokens are :
Seasoned : all +4
Blazer : Str +10, Com +4, Intel +4, Cha +4
Vanguard : Str +4, Com +10, Intel +4, Cha +4
Blue Nightmare : Intel +30
White gundog : Cha +30
Dark Chariot : Com +30
Bare comet : Str +30
5 : Spying
Scouting is an important part of war, only scouting allows you to judge the strength of an enemy. There are only 2 factors that influence your spying reports : (military intel. (technology) has nothing to do with it) the number of spies you send, and the level of your intel. agency.
You must be sure to keep your intel. agency up to date as well for attack and defence. If you can’t scout somebody it might not be the lack of intel. agency, try sending more spies before drawing conclusions. If you want to check if your info is good, you can always attack a high leveled member to scout someone for you. This chart illustrates the levels of intel. agencies required to scout the different levels of units :
R1 R2 R3 R4
Infantry N/A N/A 15 21
Armoured vehicles N/A N/A 16 22
Planes N/A N/A 17 23